Hey, I thought since I didn't see a thread here for this topic, I thought I would start one for newbies and seasoned veterans with modeling using Poser or any other program. Any quick and easy techniques that you use with your renders that you would like to share.
Since I started this thread I figured I would post something first. When I am done posing my models in Poser, I go to the Material room and add an Edge Blend mode to most of my surfaces. This creates a more realistic shading to my renders, giving a better sense of depth and adds a little bit of texture. Experiment with the colors and attenuation. :D
Try it and see how it works for you. Happy rendering.
getting the lights right. I spend almost as much time on the lights in a render as I do posing and other things. Having a good light set to start is extremly important. Making sure that Ambient Occlusion is on with the lights and the material settings in poser, really really help bring a image to life and give it a little extra in the level of quality.
Posted on: 17 10 08 12:03 pm
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PS4, PS3, Vita PSN: Winterhawk200 X-Box one Gamertag: Winterhawk200 WII U: Winterhawk200
Driver picks the music, shoutgun shuts their cakehole.
In going along with Winterhawk on a good light setup, I always make sure I give all my key figures an Ambient Occlusion node in the material room. I find it gives your render that extra edge.
All lot of times in the past when I was doing really large scenes I tend to assemble the scenes together in full in poser. and render the entire thing all at once at a low render setting. Then take and render the individual parts on there own at a higher setting then do the post work and assemble then together again in photoshop. using the original render as a guide. this allows for much more complex images then my machine would allow me to create on it's own.
Posted on: 28 10 08 01:58 pm
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PS4, PS3, Vita PSN: Winterhawk200 X-Box one Gamertag: Winterhawk200 WII U: Winterhawk200
Driver picks the music, shoutgun shuts their cakehole.
This might be a no-brainer of a tip, but I always save my renders in either PNG or PSD format. This way it says it as transparent, so that you can then do further work in Photoshop. Like adding layers behind your render.
I always save as TIF, because it adds an alpha channel. With the alpha channel, you can isolate your foreground objects from the background and makes masking or selecting a whole lot easier, especially if you are going to add a background in later. How does it do that you say? Check the channels panel in Photoshop, load the alpha channel as a selection...
One other I always suggest, is when adding lights, especially multiple ones, use 'render passes'. This is really helpful for seeing what each light is doing in a scene. I find most of the time, I have more lights than I need. Render passes literally renders each light as an image and allows you to compare each one and then can help adjusting each light as needed. Happy rendering.........
This method can be used instead of creating a transmap image. If you are trying to make a specific material invisible or transparent that uses an image map. Add a Math function to the Transparency node. Set it to 1. Change the Argument type to Floor or Round or Bias. Connect the out of the Value 1 to the Image Map. This will use the Image Map to create a black/white output (mask) to hide it. This is a short cut instead of having to create a transmap image.