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DAZ Rigging?
Herald
Joined:
2009/10/8 10:50
From Residing Philadelpihia, From New Jersey
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Level : 35; EXP : 26
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Hello heromorphers, it's been a while but I plan a comeback soon, right now I'm trying to learn rigging with DAZ, it's been a train wreck. Can I get a helping hand from our fellow heromorphers, i can extract OBJs from WWE2K games with MATs, just can't get them rigged. the objs are dived in about 17 parts which can get exported and imported into DAZ individually but they export on there correct coordinates, so you get the full figure set to be grouped and rigged, I've tried rigging and I just can't put my finger on it. The purpose is for me to use them in art. The model are true to real life. Any fellow heromorpher mind to give me a helping hand rigging the characters. the men use the same skeleton and the women use the same skeleton.

Posted on: 26 05 16 04:32 pm
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Re: DAZ Rigging?
Guardian of the Great White North (Webmaster)
Joined:
2003/8/17 10:44
From Canada
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I only ever tried to do some rigging in different programs. but I fond these links that may help

http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/basic_rigging_preparation/start

http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/adding_bones_for_rigging/start

You could also try to transfer someone else's rigging into the model using the transfer tool.

https://www.youtube.com/watch?v=yUFvv4Nmtvw

Please bear in mind, it has been about 6 years or so since I have even opened a 3d program, so I am not much help.

Posted on: 27 05 16 04:45 pm
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Re: DAZ Rigging?
Gold Member
Joined:
2008/11/4 18:41
From Indiana, yeah, Indiana, stop laughing
Posts: 1474
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not that this is any help,
but that's why most of the props I make have very few moving parts.

If they do, such as a moving (turning) tire on a car, I create the tire as a separate object, and mess with the action center AFTER importing it into Daz and positioning, and BEFORE saving it as a prop parented to the car figure.
A not so professional work around for non-organic objects, and not so useful for bending joints like arms and legs. (Cuz I ain't spent the time learnin' about them bonez)

And technically not "rigging" as most people use the term.
But it gets done what I need it for.

Back when I still had poser, it was a LOT easier to rig even simple movements. But as I said, I just haven't devoted any time to learnin' Daz's set up yet.

Posted on: 28 05 16 03:01 pm
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Re: DAZ Rigging?
Moderator
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2006/7/18 19:52
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Wish I could help you out, bro. I have rigged 2 robots (one humanoid, one spideroid) but mechanical objects are easier than organic ones (and they still gave me trouble!). I have tried rigging organic humanoid type models a couple times but unfortunately, it was a definite fail on those.

Posted on: 9 06 16 10:43 pm
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Re: DAZ Rigging?
Henchman
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2012/12/23 21:36
From Columbus Indiana
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Maya has very intuitive bone controls once you get used to them but I don't know how to export or set limits.

Posted on: 25 08 16 09:57 pm
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Re: DAZ Rigging?
Henchman
Joined:
2012/12/23 21:36
From Columbus Indiana
Posts: 1115
Level : 29; EXP : 29
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MP : 371 / 24635
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Maya has very intuitive bone controls once you get used to them but I don't know how to export or set limits.

Posted on: 25 08 16 09:57 pm
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