batman's cowl, superman's boots and cape, and batman's gloves courtesy of predatron's v3 superhero complete. building by predatron's city streets. batman's cape by orca design studios (pain in the butt to work with, btw). don't remember where the superman costume texture came from. batman's costume texture is a reworking of the gray batgirl texture from petercotton's bundle.
this image took 3 freakin' days to get just right. mainly because of the learning curve with using the cloth room on the cape, which i had never done before. i've spent most of this day working on the stars and clouds in the background and touching up the skin pokethrough on superman.
I'm definitely going to try that on future renders. I generally just save an image as a jpg at the highest setting I can. All my renders are done on poser 7's highest setting using the firefly renderer, so there's not much more I can adjust that. As far as photoshop, I'm learning new tips and tricks every day with that program that help me out immensely and now I have one more trick to add to that list. Thanks for the constructive criticism. I'll put it to good use. Unfortunately it won't be on this image, though. For some reason with the dynamic cape prop saved to the project file it won't open the damned thing. I've got an assembled and zeroed batman figure ready to go, but whenever I load it I have to do the cape all over again. I might be able to set up a similar image, but I think I'll stick to some simpler things for the time being until I'm comfortable with more complex shots.
I quite like it. Lots of good stuff going on here.
the red on supes texture looks a little off. that being said the entire image jpg looks a little low quality.if you use photoshop, try rendering the image at a higher image quality setting for the render saving it as a png. open the png image in photoshop file>save for web and devices put the optimization setting at 65 or so. this way you will get the quality and not the pixellation with low file size.