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Main : ! 3D Art ! : DC Comics :  Rainy Days and Grundys...

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Rainy Days and Grundys...
Rainy Days and Grundys...Popular
SubmitterdrunkendragonMore Photos from drunkendragon   Last Update2015/1/5 22:38
Hits2105  Comments6    
This actually started out as a Croc pic an' me messin' with Layered Image editor...

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The comments are owned by the poster. We aren't responsible for their content.
Poster Thread
pijon
Posted: 2015/1/10 1:02  Updated: 2015/1/10 1:02
Moderator
Joined: 2006/7/18
From: United States
Posts: 6363
 Re: Rainy Days and Grundys...
Quote:
Drunkendragon wrote:
Glad you asked, Star!
I was tryin' new stuff for a week or so, and started messin' with the Layered Image Editor (LIE) in DAZ...Then I got an idea. Why not mix new stuff, with old stuff?
So I used photomanipulation techniques on layers above the actual jpegs for the item's original texture. That way, I didn't alter the creator's work.
E.G. for Croc, I frankensteined in actual bandages over the limbs jpeg, actual fish scale photos over the torso jpeg, and cloth over his pants. Then I manipped those to fit, added some layer styles for shadows and light, dodged and burned for drama, and applied a few filters for blending.
Then, I left visible only my stuff, and saved as png files. Then I copied those, desaturated, adjusted levels to increase contrast, and saved as more pngs.
I added the color pngs via LIE to the diffuse maps, and the desaturated to the bump, and in a couple cases, the displacement maps in the same way. Playing around with the settings on these then gave the textures that I liked. (ie, the wraps actually looked more like clothing items than drawn on.)
The same was done for Bane's veins and Solomon's "Grundiness."
As for the structures and props, well, I had to go back and re-UV map all of those props so they would better accept LIE additions. Which wasn't that tough, since I still had the original files from when I built them, and have learned quicker ways to UV map with practice.
Hopefully that answered your question, but if not, ignore me, 'cuz I tend to ramble like a kid on Christmas getting new toys whenever I teach myself something new...Well, new to me anyway. (I know there are a LOT of artists who already knew that stuff, and more...but that's what makes it fun!)

That sounds very cool! I haven't played with the LIE myself yet but it sounds very cool and the results look great! Thanks for sharing your process.
Lady Heromorph
Posted: 2015/1/8 23:48  Updated: 2015/1/8 23:48
Official Award
Joined: 2005/10/21
From: Mammoth Mountain
Posts: 5502
 Re: Rainy Days and Grundys...
Congratulations! You've made top images for the First Week of January, 2015
drunkendragon
Posted: 2015/1/8 23:04  Updated: 2015/1/8 23:04
Gold Member
Joined: 2008/11/4
From: Indiana, yeah, Indiana, stop laughing
Posts: 1474
 Re: Rainy Days and Grundys...
Glad you asked, Star!
I was tryin' new stuff for a week or so, and started messin' with the Layered Image Editor (LIE) in DAZ...Then I got an idea. Why not mix new stuff, with old stuff?
So I used photomanipulation techniques on layers above the actual jpegs for the item's original texture. That way, I didn't alter the creator's work.
E.G. for Croc, I frankensteined in actual bandages over the limbs jpeg, actual fish scale photos over the torso jpeg, and cloth over his pants. Then I manipped those to fit, added some layer styles for shadows and light, dodged and burned for drama, and applied a few filters for blending.
Then, I left visible only my stuff, and saved as png files. Then I copied those, desaturated, adjusted levels to increase contrast, and saved as more pngs.
I added the color pngs via LIE to the diffuse maps, and the desaturated to the bump, and in a couple cases, the displacement maps in the same way. Playing around with the settings on these then gave the textures that I liked. (ie, the wraps actually looked more like clothing items than drawn on.)
The same was done for Bane's veins and Solomon's "Grundiness."
As for the structures and props, well, I had to go back and re-UV map all of those props so they would better accept LIE additions. Which wasn't that tough, since I still had the original files from when I built them, and have learned quicker ways to UV map with practice.
Hopefully that answered your question, but if not, ignore me, 'cuz I tend to ramble like a kid on Christmas getting new toys whenever I teach myself something new...Well, new to me anyway. (I know there are a LOT of artists who already knew that stuff, and more...but that's what makes it fun!)
StarChild
Posted: 2015/1/8 10:51  Updated: 2015/1/8 10:51
Shaper of Worlds
Joined: 2004/4/5
From: Matteson, Il
Posts: 3909
 Re: Rainy Days and Grundys...
looks awesome. lots of good stuff going on in here from the rain to the lighting to the skin textures. BTW. love the texturing done here. you're gonna have to clue us in on how you pulled it off.
drunkendragon
Posted: 2015/1/7 14:32  Updated: 2015/1/7 14:32
Gold Member
Joined: 2008/11/4
From: Indiana, yeah, Indiana, stop laughing
Posts: 1474
 Re: Rainy Days and Grundys...
Credits…in case y’all thought I’d forget to thank the peeps who helped:
Wet body geometry shells: SimonWM (DAZ)
Foot splashes: JoLab 1985 Liquid Pack (DAZ)
CROC: Reptilian 6 HD for Gen2male (Daz 3D) - Pants from Ravenhair’s Regency set (DAZ)
GRUNDY: Pants from Smay’s Mr. Hyde (DAZ) - Coat from Sickle morphing business suit (DAZ) - EZ pose Chains from Bionic Rooster (Renderosity freestuff)
BANE: Pants/boots from Luthbel’s War Dog (DAZ)
PROPS: Buildings, Bane’s Mask, Arm unit, Venom hose and belt – me
All Skins (Tones, scales, veins, scars, etc.), Croc’s Arm/foot wraps, clothing textures are made in photoshop and added via layered image editor in Studio. – believe it or not, that’s the first time I’d ever used that feature. It is AWESOME!
Background, lightning and rain FX all done in photoshop.
pijon
Posted: 2015/1/6 13:53  Updated: 2015/1/6 13:53
Moderator
Joined: 2006/7/18
From: United States
Posts: 6363
 Re: Rainy Days and Grundys...
Awesome! Very powerful looking image and characters! The rain FX came out great and love Bats looking on from the background!


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