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Main : ! 3D Art ! : Original Characters :  Obsidian Mask Armor MK-XIII

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Obsidian Mask Armor MK-XIII
Obsidian Mask Armor MK-XIIIPopular
SubmitterObsidianMore Photos from Obsidian   Last Update2020/4/7 12:03
Hits1114  Comments1    
Obsidian has been through many armor variants and to date this is the 13th iteration of his Absorbium 80 armor. The newest version dubbed the Mark 13 boasts a host of new features and accessories.

During his encounter with the Maetrix Obsidian discovered that a transporter beam was weaponized in much the same fashion as a disruptor beam.  This weapon was more than capable of bypassing the safeguards which were designed to allow transport beams to affect the armor normally to allow Obsidian to transport to and fro.  As a result the beam tore a significantly sized hole into the chest plate of the previous MK-XII.  Because of that encounter Obsidian decided major upgrades would be needed.  The MK-III does not allow a transport beam to lock onto or transport obsidian without manual deactivation of said safeguards. So while it is possible to use a standard EMT device the armor will absorb the beam as any other energy.  With this addition came a modification to Obsidian's ship which replaced the technological transporter with a magical transport that utilizes a spacefold to transport off of the ship.
Another new addition to the armor is Hard Light emitters which for the first time allow flight capabilities and the use of primitive hand tools and weapons.  A limited use micro replimation unit has also been installed to provide Obsidian with additional options in the field.  However, the replimator can currently save a maximum of 8 items in it's database though Obsidian can swap the loadout as often necessary with the only limitation being that the files for each item need to be pre-programmed as the equipment necessary to record items for replication are far too complex to store in the armor.
The main drawback to Hard-Light and replicated items is that they have no special resistance to damage though they are not necessarily fragile.  Hard light constricts usually require a significant amount of energy to operate but because of the unique construction of Obsidian's armor an abundant supply of energy is readily available at all times.
The most significant features added to the armor are the combat upgrades which enhance Obsidian's reflexes and strength. The servos in the MK-XII were previously capable of granting an astounding 100 ton capacity at maximum output, while the new servos (Manufactured using Infinitium components) are capable of nearly unlimited maximum weight capacity.  The only restriction being that sufficient power needs to be absorbed by the armor in order to sustain output.  As a result the armor's endoskeleton has been reinforced to in order to withstand the stresses of increasingly heavier loads.  The floating skeleton can harden in sections as needed to act as a support with the servo program dictating which sections are to be reinforced.  An FTL processor is required to respond as quickly as necessary. As a side effect for the first time since the armor's creation the skeleton can prevent Obsidian from being crushed to death. The second part of the combat upgrades is a direct neural input which requires several months of training to utilize properly without injury. It allows the computer to predict incoming threats and react  independently of Obsidian's normal reflexes. The result is a near instantaneous reflexive response time that allows him to deflect projectiles and other incoming attacks without having to focus on them. The program can also utilize any weapons Obsidian currently equipped in his hands. The program is currently in defensive mode but can be set to offensive mode whereupon it will not only attempt to defend against the incoming attack but to also to destroy the source of the attack. The purpose of this system is to combat beings with superhuman speed such as Thunderbolt, Cheetah, Bloodstreak, and others.
The armor's vulnerabilities still include corrosives, Extreme cold, slashing/cutting attacks (not utilizing energy) and Abrasion attacks. Encasing the armor can immobilize it but if a sufficient energy supply is available the new servos will allow Obsidian to break free of all but the most durable substances.
The armor retains all of features previously installed in the MK-XII.  

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Poster Thread
Lady Heromorph
Posted: 2020/4/8 10:36  Updated: 2020/4/8 10:36
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Joined: 2005/10/21
From: Mammoth Mountain
Posts: 5502
 Re: Obsidian Mask Armor MK-XIII
Congratulations! You've made top images for the First Week of April, 2020


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