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pijon |
Posted: 2009/1/14 9:34 Updated: 2009/1/14 15:09 |
Moderator Joined: 2006/7/18 From: United States Posts: 6363 |
Re: Captain America 2008 Very good work here... I think the character, pose, expression, scene and lighting bear a strong resonance to the new Brubaker/Epting Cap. I think the work you've done is very solid with a whole lot to commend it. Still, I do think that a big part of what people notice and think of when they see the new Cap is that damned shiny suit. I know this is still your alpha test. Hope your ideas on the shiny thing work out. Don't bang your head too hard though as there's a number of ways around any shortcomings Daz throws your way. Excellent job, looking forward to seeing Cap v2.
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OCP |
Posted: 2009/1/13 15:41 Updated: 2009/1/13 15:41 |
Wizard of Lasagna (Mod) Joined: 2007/5/20 From: From the Other Side of the Ocean Posts: 3461 |
Re: Captain America 2008 Great job here. I never read this new Cap comics, still prefer ol' Steve, tho.
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Halfbakedone |
Posted: 2009/1/13 2:41 Updated: 2009/1/13 2:41 |
mutant Joined: 2007/6/23 From: Someplace, sometime Posts: 102 |
Re: Captain America 2008 Yup, I use the reflection nd the lighting setup. the problem is that DAZ is a tad low powered in that I can't isolate the skin part of the texture map. I am planning on trying an experiment later and if it works I will post the results and how I managed it. If it doesn't I will be smacking my forehead into my desk repeatedly.
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Krasch |
Posted: 2009/1/13 0:19 Updated: 2009/1/13 0:24 |
Gold Member Joined: 2006/5/14 From: Posts: 259 |
Re: Captain America 2008 A shader node would be, and someone correct me if my explanation needs it, an algorithmically defined material (quite probably maskable even in Daz to they don't have to effect the whole texture map) that can change the apparent characteristics of the object in question just by changing the nodes setup.
You'd be looking for the Surface Tab in Daz Studio 2.x I believe...
Don't use Daz much myself but I'm sure their site would have some tutorials. Or perhaps someone beter at Daz than I can assist further.
Although quickly browsing the user guide would suggest using the advanced settings and using Refection and Lighting Model is the place to start.
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Dragondack |
Posted: 2009/1/12 22:42 Updated: 2009/1/12 22:42 |
The Great Eternal Dragon Joined: 2004/2/9 From: Edmonton,Alberta,Canada Posts: 11277 |
Re: Captain America 2008 Born Again!
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CapFan |
Posted: 2009/1/12 20:04 Updated: 2009/1/12 20:04 |
Gold Member Joined: 2004/12/17 From: North Canton, OH Posts: 208 |
Re: Captain America 2008 Great image. I haven't been that big of a fan with what they've been doing in the Captain America comic, but I do like this image. Just doesn't look right though for Captain America to be using a gun though...
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Halfbakedone |
Posted: 2009/1/12 18:03 Updated: 2009/1/12 18:03 |
mutant Joined: 2007/6/23 From: Someplace, sometime Posts: 102 |
Re: Captain America 2008 Yes , using DAZ. And what is a shader node?
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Krasch |
Posted: 2009/1/12 17:32 Updated: 2009/1/12 17:32 |
Gold Member Joined: 2006/5/14 From: Posts: 259 |
Re: Captain America 2008 Using DAZ Studio? Poser?
What about using a shader node to make it shiny?
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