Spydra is a preistess of the spider goddess Spydraxis and has been gifted with powerfuel armor and given the honor of being Spydraxis' earthly Scion
Powers and abilities:
360 degree vision
Suit is constructed of Magical materials and each day will repair any damage.
Climbing: Spydra's talons allow her to scale even sheer surfaces so long as her claws can penetrate the material to get a grip.
Webs: Spydra uses the following Spell effects with unlimited use:
Spider Silk: Allows Spydra to create web lines which are used for swinging or in any way one would use rope.
Cocoon: Allows Spydra to completely envelope a single target in webbing from head to foot. Victims fall into an induced coma that lasts for up to 24 hours during which time they are completely unable to defend themselves.
Spider's Den: This ability allows Spydra to fill a 400 sq. foot area with webbing. The webs are very sticky and greatly impede movement, there is a chance of being hopelessly stuck if one moves more than 5 feet through this labyrinth. While in the den Spydra can sense the movements of anyone touching the webbing and instantly knows the following facts: Subjects Height, Weight, Strength, and Agility. Due to her other powers Spydra can move through the web at maximum speed without disturbing the wens themselves. Any victim caught in the webbing cannot resist her coccoon power and is instantly covered from head to toe in webbing at Spydra's discretion.
Premonition: Allows Spydra to not only detect an impending attack but also gives her instinctive knowledge of the direction and best possible defense.
Strength of the Titans: This spell endows the wearer of the suit with the ability to lift ungodly amounts of weight. It also makes the wearer's hands into Non-Conventional Damage weapons. This means the wearer can damage Mechs and Heavily armored vehicles.
Cats foot: Grants the power to always land on one's feet.
Unbound: Allows Spydra to move without being restrained by anything that would hinder movement, additionally she cannot be bound by mortal means.
Feather foot: Spydra never sets off pressure sensitive devices.
Night Vision: Spydra can in the dark as well as if it were broad daylight even if no light is available.
Spit Acid: 60 feet acid is highly corrosive and lethal to organic beings.
Spider-bite: Using her mandibles Spydra can fire a paralytic beam to a rage of 30 yards. Victims of her venomous beams are unable to move for up to 15 minutes during which time they are completely at her mercy...or lack there of. Creatures immune to poison are unaffected however creatures immune to magic are affected normally. This power will work on creatures with uo to Category 2 Invulnerability.
Elven Grace: This magic grants Spydra phenomenal agility and poise, it also improves her reflexes considerably.
Overwhelming Phobia: Once per day Spydra can cause overwhelming fear in a single mortal person. Immortal creatures are immune to this effect such as Luminesti Elves. It is not possible to resist this effect unless one has magical immunities or is immune to fear attacks. Even Psionics are no match for this power.
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