Police in 4385 aren't much different save that they are well equipped and very well armed.Built in veracity gear allows them to tell when a subject is lying and the latest in micro tractors means even a cycle cop like the one pictured here can haul in groups of up to 10 people. Police officers are also equipped with cybernetic enhancements and implants which are removed upon leaving service. On body transponders mean that their locations are known at all times so in the even that someone should go rogue and try to make off with the installed technology, that person will easily be found. Their mandates still the same Protect and Serve and their are few if any dirty cops in this day and age especially with the stringent screening policies and practices. For matters of a supernatural origin there are several task forces and even the lowest rookie is issued protective talismans to prevent a large variety of spells and spell effects. All Officers have Anti-Grav belts and micro rockets although these are mostly used to pursue suspects fleeing on foot and are utterly useless for pursuing suspects in vehicles.
Honestly I thought about that and if you notice nothing else in the scene (such as the concrete) looks wet either, the reflections were just too hard on my machine...I need more RAM before i do something like that and honestly I don't think I could have pulled it off in post. I did want to make an impact splat which i could use as a tube and place all over. I actually did that once before early in my CGI images and it worked great but I lost the tube 2 or 3 computers ago.
Very good choice of words O. It does have that 'Blade Runner' feel about it. The effect with the puddle on the ground is amazing. Perhaps the only thing that would have pushed this into a higher realm would have been to have the rain react to the figures in the scene by adding some droplets in postwork to make it appear that they are getting wet.
Okay, remember me saying how I like to use custom textures? The raindrops in the puddle are a texture used as a displacement map. The rain is from fog tool deluxe III I used the transparency map anyway and applied it to a custom fog set made with 20 panels instead of 50 but the render time on this was far outside my usual 15-45 minutes time-frame at 10 hours. For me that is simply insane but you can't argue with the results. I only dealt with it because i wanted a very specific "Bladerunner" feel and I think I pulled it off. at least to my satisfaction. Thanks for the Kudos.
Somehow, you got me thinking more about how those Dreamlight tutorials really pay off! Even by your usual standard of excellence, this is outstanding, above and beyond! Awesome!!!